One of my unexpected pleasures of SDCC 2014 was the Varner Studios booth, where I learned a lot about new trends in action figure sculpting. I even had a chance to try my hand at cutting edge toy design software.
The booth was populated by a knowledgeable and friendly crew who brought along an excellent assortment of their design work.
Also on hand were figures based on other properties including Disney characters, Star Trek, Austin Powers, The Simpsons, and so on. We'll continue after the jump with a gallery scroll through a number of these figures:
|It's really something how far they've taken some toy lines. I guess once the standard figures have been made with all their vehicles and accessories, you have to start thinking outside the box to come up with new variants!|
|Some good looking Pixar characters|
|I really dug the Austin Powers figures. Anyone remember the talking line?|
Here's a shelf full of toys that were designed and sculpted digitally:
I'd also think it has the potential of leading to even better toys, since a production manager can say "Make the weapon 5% bigger" instead of worrying about potentially missing a deadline by going back and forth with the physical sculpt.
Let's go back to our first image:
Finally, here is the designer using another tool, which is really fascinating.
I'd like to thank Varner Studios for taking a few minutes to talk with me and introduce their studio. I understand they offer a range of services, from 3D scanning to printing, and of course toy design and sculpting. My initial impression of their crew was very positive.
When it comes to toy production it looks like the future is now. Who knows what exciting innovations lie ahead!