Showing posts with label Onell Design. Show all posts
Showing posts with label Onell Design. Show all posts

Tuesday, August 7, 2012

Matt Doughty (Onell Design) proto vehicles and figures: 2005-2011

Wrapping up our coverage of original pieces by Onell Design's Matt Doughty is a look at a number of vehicles and figures, most of which are prototypes. I shot the figures at Matt's studio, and he kindly provided detailed descriptions.

This is an especially exciting group since it covers toys made by Matt over a wide period of time, from 2005-2011, and represents a nice cross-section of his work over the years.
Rechlen and Aves Nava Rig  Built 2005 -2006

Rechlen and Aves Edgeliner  Delphi backside built 2005-2006

Shark Machine Glyos and Beantown versions 2007
 More after the jump:

Thursday, July 26, 2012

Matt Doughty (Onell Design) original art: 2007-2011

Here's the final batch of pics of Matt Doughty (Onell Design) original art pics. Once again, a big thanks to Matt for filling me in with the excellent descriptions of each piece.

This set covers 2007 (part 2) - 2011.

2007 (part 2)
Original Crayboth box illustration layout

Original Space Traveler Pheyden box illustration layout

Original Sir Bean concept design

Original Duck Runner illustration
 More after the jump:

Wednesday, July 25, 2012

Matt Doughty (Onell Design) original art: 2005-2007

Now that the dust from SDCC has (mostly) settled, I can get back to posting images I shot of original art by Matt Doughty. (Click here for my earlier post on Matt's art from 2004.)

This time, we have art from 2005-2007 (part 1):

2005
Original Cirie, Exellis, Lochren, Nan, and Rafe artwork
2006
Cover of Rechlen and Aves 2006 Edition


Original Beantown Product concepts

Attic Wall Beantown artwork with Marc Beaudette

Unproduced Beantown Wedgie concept art with Marc Beaudette
More after the jump:

Saturday, July 7, 2012

Matt Doughty (Onell Design) Original Art: 2004

During a recent trip to New England, I had the pleasure of visiting Matt Doughty, of Onell Design. Besides being a great guy, Matt is a fountain of knowledge about production and indie toys, including the history and evolution of action figures over the decades.

Of course Matt is also the geomancer of the Glyos universe and other toy lines. As the situation merits, he wears the hats of the designer, artist, sculptor, production manager, and packager, to name a few.

During my visit to Matt's home/study, I filmed an interview with him, which you can watch here.



As we walked through the studio, Matt pulled out stack after stack of original art, including sketches, paintings, concept art, and packaging designs, Some were annotated with notes about the figures' stories, dimensions, and other details.

I was overwhelmed by it all and asked Matt if I could take pics to share with the indy toy world, and he kindly agreed. So I shot a few dozens pieces of artwork as well as prototype vehicles. Later Matt graciously sent me notes on each piece, including their names, year, etc. I'll be rolling out the pics over the next couple of weeks.

First, lets start with original art from 2004. (Click on each image to see the full size.)
Original Rechlen in the Junkyard artwork

Original Rechlen and Aves Voss Escape artwork

Original SDS comic with Jesse Moore
 More after the jump:

Thursday, March 22, 2012

Interview with Matt Doughty of Onell Design

Matt talks about toys, collabs, future plans, and the cosmic synergy that brings indy toy makers together.



Having trouble embedding it, so if you can't see the above video, click here to head straight to the video on YouTube.

Tuesday, March 20, 2012

Onell Design studio visit

As part of my travels through the Northeast, I was lucky to have the chance to visit my buddy Matt Doughty, the mastermind behind the Glyos system and Onell Design.

In addition to being a fascinating person with an amazing grasp of the continuity (and concentric circles) of indy and mainstream toys, Matt's a prolific artist, designer, and toy maker. I was thrilled to meet with him and see where the magic happens. Here's a look at the coordinated chaos of The Attic.
Matt's workspace is on the second floor of his home, and it runs the length of the structure, which is quite interesting. So you have three rooms subdivided by open entrance-ways linking everything together. Even his studio is Glyos-like!

The first impression one gets (besides the tremendous smell of action figures, which is the toy world sensory equivalent of being inside a Tibetan Buddhist temple), is that the place is simply covered with toys. There are action figures and vehicles everywhere...boxed, carded, loose, piled, strewn, and scattered. But there's a real beauty to it all, and it's certainly an endless source of inspiration.

Here are some looks:
 
 
More after the jump:
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